Anytime a guardian is overcome, you’ll take the guardian card which gives you 5 victory points along with a boon icon that can be used. You’ll need to turn in the right combination of resources to meet the guardians requirement. This discovery will earn you an idol at the new location, reveal a new worker placement spot and reveal a guardian who’s defending the location. Players have to pay the cost to access a level 1 site or a level 2 site along with paying a travel cost to the specific location. Utilizing this research track is vital to making the most of your turn.Īs new locations open up on the board, players will jockey to place their archeologists in these locations. Just remember that your notebook token can never move above your magnifying glass. Each time you move these tokens, you’ll be rewarded in some way. Players will spend resources throughout the game to increase their notebook and magnifying class tokens. While most of the game centers around exploring and getting new cards, I found the research track along the right side of the board to be really important. It’s only around 3 or 4 rounds into Lost Ruins of Arnak that the strategies begin to click and you feel like you’re actually doing something significant. Unlike Quest for El Dorado, Clank, or Dominion, your deck of cards will be fewer than 20 cards in a game. Even the mechanic of deck-building feels limited. An enjoyable, slower-paced metroidvania with an impressive aesthetic. Players will need to rely on purchasing item cards or artifacts to set up bigger more elaborate turns in the future. by Jordan Rudek - June 13, 2022, 8:00 am EDT Discuss in talkback 8.
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